COMPUTATIONAL DESIGNER

Computational Design

01

HOME

brief, introduction.

A  selection of my favourite design Algorithms

02

ABOUT

about who I am and what I enjoy doing.

Processing

03

PORTFOLIO

some projects I've worked on.

04

EXPERIENCE

my skills,

qualifications and industry experience.

05

CONTACT ME

keeping touch

PROJECT TYPE:

Computation

WHAT I DID:

● Programming ● Research ● Learning

project description

This page consists of a series of algorithms which were studied at the Bartlett School of Architecture, UCL, London.

 

These include:

  •  Spring Particle system based on Hooke's Law
  • Non-Uniform Rational Basis Spline (NURBS)
  • L-System Branch recursion
  • Reaction Diffusion Algorithm (Karl Sims)

 

project

brief

To understand and replicate  a selection of algorithms which have to potential to be implemented in design projects.

technology

used

All experiments were carried out in JAVA in the Eclipse IDE using the Processing library for visuals.

gallery results

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COMPUTATIONAL DESIGNER

HOME

ABOUT

PORTFOLIO

© 2016 Made with by Charles Fried. All rights reserved.

EXPERIENCE

CONTACT ME